PRODUCER | GAMEPLAY DESIGNER

I am a story-focused designer with a passion for immersive experiences and mindful adventures. Dedicated to fostering healthy and diverse workplaces where excellent products ship on time.

Melodramatica is a Victorian themed management game where you get to step into the shoes of a stage manager to manage your eccentric troupe of actors. It’s your job to make sure your actors and the stage are ready to put on a perfect show. Train your actors, resolve conflicts, dress up your troupe in costumes, arrange the correct staging and handle everyone’s daily tasks! Can you meet the harsh critics’ expectations?

Project Information

ROLES:  Gameplay & Narrative Designer
GENRE: Management Game
ENGINE: Unreal Engine 4
TEAM SIZE: 21
DEVELOPMENT PERIOD: 10 months
RELEASE DATE: June 24, 2021
PLATFORM: PC (Released on Steam)

Responsibilities/Contributions:

Idea generation and concept development, in-depth historical research, system design, narrative (system) design, writing, leading narrative and writing team, audio design, UX design

A mix between an adventure puzzle game and a room-escape game, Time Enigma calls upon your wits and eye for detail.
The present can only be altered by the past. Investigate both timelines and piece together what happened. Collect items from the present, take them with you to the past, and undo whatever event killed your cat.

Project Information

ROLES:  Gameplay Designer | Producer
GENRE: Room Escape / Puzzle
ENGINE: Unity
TEAM SIZE: 3 – 13
DEVELOPMENT PERIOD: 7 months
RELEASE DATE: June 25, 2020
PLATFORM: Mobile/Android (Released on the Google Play Store)

Responsibilities/Contributions:

Idea generation and concept development, set game design pillars, system design, writing core documentation, vision holding, established roadmap and guarded the scope and delivery, prioritised tasks, quality assurance and testing.

 

A bat boy ventures into the forest at night to return a firefly to its home, but gets lost in the dark without its light to guide him.

A Savannah College of Art and Design 2D animation graduation film.

Project Information

ROLES:  Producer
GENRE: 2D Animated Film
ENGINE: ToonBoom Harmony
TEAM SIZE: 3
DEVELOPMENT PERIOD: 13 months
RELEASE DATE: May 29, 2019

Responsibilities/Contributions:

Established project roadmap, estimated and prioritised each shot, guarded scope and delivery, recruited outsource artists and facilitated communication with them, coloured several shots.

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